Choose a unit to see its full training requirements and role. These are base values; research and heroes change an army’s performance.

Worker
support · Barracks 1Laborers who haul 200 each. Cheap carrying capacity, and settlers for new castles.

Warrior
infantry · Barracks 1Cheap foot soldiers. The backbone of a new army.

Scout
support · Barracks 2Very fast riders. Send them alone to see who guards a tile or castle. Informatics sharpens their reports.

Pikeman
infantry · Barracks 2Long spears that hold against cavalry.

Swordsman
infantry · Barracks 3Armored infantry that soaks up damage.

Archer
ranged · Barracks 4The core unit of the age. Range 1,200: hits the enemy long before they reach the line.

Cavalry
cavalry · Barracks 5Fast, hard-hitting riders that run down archers.

Cataphract
cavalry · Barracks 7Armored heavy cavalry. Slow to train and hungry, but hard to kill.

Transporter
support · Barracks 6Great wagons that carry 5,000 each. How you empty a bandit camp.

Ballista
ranged · Barracks 9A giant crossbow (range 1,400) that outranges archers and rolling logs. The classic way to farm camps.

Battering Ram
siege · Barracks 9Soaks up punishment while it batters the wall: 5,000 health.

Catapult
siege · Barracks 10The longest range on the field (1,500). Hits from beyond archer towers and rolling logs.
Compare the royal muster
| Troop | Attack | Defense | Health | Range | Speed | Carry | Food / hour |
|---|---|---|---|---|---|---|---|
| Worker | 5 | 10 | 100 | 10 | 180 | 200 | 2 |
| Warrior | 50 | 50 | 200 | 20 | 200 | 20 | 3 |
| Scout | 20 | 20 | 100 | 20 | 3000 | 5 | 5 |
| Pikeman | 150 | 150 | 300 | 50 | 300 | 40 | 6 |
| Swordsman | 100 | 250 | 350 | 30 | 275 | 30 | 7 |
| Archer | 120 | 50 | 250 | 1200 | 250 | 25 | 9 |
| Cavalry | 250 | 180 | 500 | 100 | 1000 | 100 | 18 |
| Cataphract | 350 | 350 | 1000 | 80 | 750 | 80 | 35 |
| Transporter | 10 | 60 | 700 | 10 | 150 | 5000 | 10 |
| Ballista | 450 | 160 | 320 | 1400 | 100 | 35 | 50 |
| Battering Ram | 250 | 160 | 5000 | 600 | 120 | 45 | 100 |
| Catapult | 600 | 200 | 480 | 1500 | 80 | 75 | 250 |
Reference: the supplied Law of Kings v44.3 game rules. Balance can change before public launch. Values shown are unmodified unless stated otherwise.
