THE ROYAL ARCHIVES

Buildings & city development

Explore 17 city buildings and four resource field types in Law of Kings, with construction costs, prerequisites, and development guidance.

A strong city connects population, production, research, defense, and military capacity. Select a structure for its costs and requirements.

Town Hall

Town Hall

The seat of the castle. No other building or field can pass its level. Each level holds one more resource tile and opens two more field plots.

Cottage

Cottage

Houses 100 people at level 1, rising to 5,500 at level 10. Every person pays tax in gold.

Barracks

Barracks

Trains every troop type. Its level unlocks units, along with research. Each barracks level past the first trains 10% faster.

Academy

Academy

Researches studies for your whole realm. Your highest Academy caps every study.

Warehouse

Warehouse

Protects part of each resource from plunder. There is no storage limit.

City Wall

City Wall

Runs around the city. Attackers must break it to win: 100,000 hit points at level 1, up to 5.5 million at level 10. Engineering adds 10% per level. Needs a Workshop.

Rally Point

Rally Point

Sends armies out. Each level adds one march slot and 10,000 troops per march. Troops on guard use a slot.

Lodge

Lodge

Heroes stop here looking for work. Each level brings one more candidate, and better ones. New faces every hour.

Feasting Hall

Feasting Hall

Houses your heroes, one per level. Seat a hero here as governor to boost this castle.

Workshop

Workshop

Needed for the City Wall and for Metal Casting, which unlocks Transporters and siege engines. Metal Casting can’t pass the Workshop’s level.

Market

Market

Trades with every lord on the server. Each level lets this castle keep one more listing up at a time.

Embassy

Embassy

Needed to found or join an alliance. Each level lets one more allied army guard this castle, up to 10.

Beacon Tower

Beacon Tower

Warns you of armies marching on this castle and its tiles. Level 1 raises the alarm; each level after that reveals more about the attackers.

Infirmary

15% of your troops killed in any battle come back here wounded instead of dying, always the same share. Each level holds 10,000 wounded and heals faster. Healing costs a fifth of the training price.

Relief Station

Relief Station

Speeds marches sent between your own cities and allied cities. The sending city controls the bonus.

Stable

Stable

Needed for Horseback Riding, which unlocks Cavalry and Cataphracts. Horseback Riding can’t pass the Stable’s level. Needs a level 5 Farm.

Forge

Forge

Needed for Military Science, and at level 2 for the Workshop. Military Science can’t pass the Forge’s level. Needs a level 3 Iron Mine.

Farm

Farm

Grows food. Every soldier eats each hour, and twice as much on the march.

Sawmill

Sawmill

Cuts lumber for buildings, bows and wagons.

Quarry

Quarry

Cuts stone for halls, walls and catapult shot.

Iron Mine

Iron Mine

Digs iron for weapons and armor.

Reference: the supplied Law of Kings v44.3 game rules. Balance can change before public launch. Values shown are unmodified unless stated otherwise.