Browse items by purpose. Read the effect carefully before use: some affect an active queue, some affect the next march, and some provide a timed city or hero bonus.

Herald Horn
Used to speak in World Chat.

Royal Proclamation
Sets city Loyalty to 100 and Public Grievance to 0.

Census Decree
Adds 20% of population limit (or 100) to current population.

Truce Writ
12 hours of peace; another cannot start for 12 more hours.

Small Hourglass
Shortens construction or research by 15 minutes.

Hourglass
Shortens construction or research by 1 hour.

Large Hourglass
Shortens construction or research by 2.5 hours.

Great Hourglass
Shortens construction or research by 8 hours.

Royal Hourglass
Shortens construction or research by 30%.

Drillmaster Manual
Shortens the current troop-training group by 30%.

Engineer Sketchbook
Shortens current fortification construction by 30%.

Relocation Writ
Moves a city to a random open grassland location.

Royal Relocation Writ
Moves a city to a chosen open grassland coordinate.

Swift Caravan
Instantly completes the next resource transport march.

Battle Standard
Raises the next march troop cap by 25%.

Battle Drum
+10% attack for all your troops for 24 hours.

Iron Ward
+10% defense for all your troops for 24 hours.

Great Iron Ward
+10% defense for all your troops for 7 days.

Healer Salve
Heals every wounded troop in the open city at once, free.

Harvest Blessing
Halves troop food upkeep for 24 hours.

Iron Plow
Raises Food production by 25% for 24 hours.

Bow Saw
Raises Lumber production by 25% for 24 hours.

Mason Tools
Raises Stone production by 25% for 24 hours.

Forge Bellows
Raises Iron production by 25% for 24 hours.

Tax Ledger
Raises Gold tax income by 25% for 24 hours.

Master Mason Seal
One is used for every building upgrade to level 10 through 15. Won from level 5+ valleys and camps, the Fortune Wheel, the Kings Pass and VIP chests.

Realm Banner
Changes your realm flag text.

Name Deed
Changes your Lord name.

Campaign Journal
Adds 1,000 experience to a hero.

War Chronicle
Adds 100,000 experience to a hero.

Treasury Codex
+25% charisma for one hero for 24 hours (production and building speed).

Tactics Codex
+25% intelligence for one hero for 24 hours (troop health, research).
Kingsblade
Equip on a hero for +25% strength for good: faster training as governor, harder hits in battle. One per hero.
Militia Muster Writ
Adds 2–3 random groups to the active city: 150–500 Workers, 300–1,200 Warriors, or 100–400 Scouts.
Veteran Muster Writ
Adds 2–3 random groups to the active city: 250–900 Pikemen, 200–800 Swordsmen, 200–700 Archers, or 80–300 Cavalry.
Royal Host Writ
Adds 2–3 random elite groups to the active city: 40–160 Cataphracts, 25–100 Ballistae, 10–45 Battering Rams, or 8–35 Catapults.
Muster and host writs
Militia Muster, Veteran Muster, and Royal Host Writs add random troop groups to the active city. They do not always award every listed troop type. Read the possible units and ranges in the descriptions above before opening one.
Reference: the supplied Law of Kings v44.3 game rules. Balance can change before public launch. Values shown are unmodified unless stated otherwise.
