Studies shape your whole realm. Research prerequisites and supporting building levels are as important as the Academy itself.
Agriculture
+10% food production per level
Academy 1 · Max level 10Lumbering
+10% lumber production per level
Academy 1 · Max level 10Masonry
+10% stone production per level
Academy 2 · Max level 10Mining
+10% iron production per level
Academy 2 · Max level 10Informatics
Unlocks Scouts. Each level makes scout reports more exact; level 10 is exact
Academy 1 · Max level 10Military Science
10% faster troop training per level, compounding. Can’t pass your Forge level
Academy 1 · Max level 10Military Tradition
+5% troop attack per level
Academy 2 · Max level 10Iron Working
+5% troop defense per level
Academy 3 · Max level 10Metal Casting
10% faster Transporters and siege engines per level, compounding. Can’t pass your Workshop level
Academy 3 · Max level 10Logistics
+10% carrying capacity per level
Academy 4 · Max level 10Compass
+10% speed for troops on foot, in battle and on the march, per level
Academy 3 · Max level 10Horseback Riding
+5% speed for cavalry and siege engines, in battle and on the march, per level. Can’t pass your Stable level
Academy 5 · Max level 10Archery
+5% range for archers, ballistas and catapults per level
Academy 4 · Max level 10Stockpile
+10% warehouse protection per level
Academy 6 · Max level 10Medicine
+5% health for troops on foot (workers through archers) per level
Academy 5 · Max level 10Construction
10% faster building per level, compounding
Academy 4 · Max level 10Engineering
+10% durability for walls and fortified defenses per level
Academy 8 · Max level 10Machinery
+100% of each fortification type’s base repair rate per level after battle
Academy 9 · Max level 10Privateering
−3% protection on enemy warehouses per level when you plunder
Academy 10 · Max level 10Reference: the supplied Law of Kings v44.3 game rules. Balance can change before public launch. Values shown are unmodified unless stated otherwise.
