A city is stronger with neighbors
Alliances connect players across the persistent realm. They provide a structure for cooperation, reinforcement, planning, and competition over shared objectives.
Joining or founding an alliance
An Embassy is required to join or create an alliance. Founding costs 10,000 gold. The supplied rules support up to 100 alliance members.
Leadership roles
| Role | Maximum positions |
|---|---|
| Host | 1 |
| Vice | 2 |
| Presbyter | 5 |
| Officer | 10 |
Reinforcements and city capacity
Each Embassy level allows one more allied army to guard the city, up to 10. Stationed troops and active marches still need logistical planning. A Relief Station speeds marches sent between your own cities and allied cities; the sending city controls the bonus.
Plan a campaign together
- Share reliable target information before choosing a battle.
- Agree who provides the combat force and who supports supply.
- Check arrival times, march capacity, and reinforcement limits.
- Prepare a replacement and recovery plan before a major siege.
These are planning suggestions, not a guarantee of a battle result. Use the Embassy, Relief Station, and combat guide to understand the supporting systems.
Reference: the supplied Law of Kings v44.3 game rules. Balance can change before public launch. Values shown are unmodified unless stated otherwise.
