Once, the sixteen states of Corvaine answered to a single crown. Their cities supplied its armies, their roads carried its messengers, and their lords settled disputes beneath the royal seal. Peace was never perfect, but there was always a throne to appeal to.
Then the last king died without an heir.
The funeral ended. The arguments did not. Old charters became claims of independence. Unpaid debts became reasons for war. Lords who had shared a table began counting one another's soldiers. Each state still had its citadel, its people, and its memory of what the kingdom had promised them.
Now a new generation of rulers rises among those divided lands. Some seek to restore Corvaine. Others intend to build something the old crown could never offer. The histories below explain how each state reached this moment. What happens next belongs to the players.
The older houses beneath the crown
Corvaine’s founding dynasties descended from exiles who remembered homelands such as Bavaria, Saxony, and Burgundy. Their households built the settlements that became sixteen states, then learned to cooperate beneath one crown. Read the founding houses and ancestral homelands to discover the promises they carried into the realm.
A realm of unfinished promises
To some states, the crown meant protection. To others, it meant taxes, broken commitments, or recognition won only after resistance. The king’s death removed the authority that had held those conflicting memories together.
Thornvale defended the charter its villages had won. Goldmere counted unpaid royal obligations. Coldspire remembered calls for relief that had gone unanswered. Every argument began with a different account of what Corvaine owed its people.
The symbols that remained
The throne was empty, but the citadels still stood. In Kingsrest, custodians guarded the royal seal rather than hand it to the first armed claimant. Elsewhere, councils, old houses, and ambitious commanders sought authority closer to home.
Some want a united kingdom restored. Others believe a new ruler would repeat the old mistakes. Corvaine’s conflict begins with that disagreement, and its outcome remains unwritten.
Your place in the next chapter
Law of Kings turns that divided realm into a persistent medieval strategy world. A city begins with the work inside its walls; an alliance connects its future to other players. The histories give those choices a setting. The game wiki explains the systems that support them.
